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A wizards lizard sewer drain room
A wizards lizard sewer drain room




a wizards lizard sewer drain room

Peero then rushed up and thrust a torch in the dude’s face. There behind the front rank, his two sumo henchmen overbore him, gaining a leglock and bringing him to his knees. Fagor lead his shield wall (which we later determined was not actually a shield wall) to bypass one of the jewelry-wearing lizard men. Jerelek the magic-user scored two direct hits on lizard men, fully combusting them and scoring splash damage on their pals.

#A wizards lizard sewer drain room skin

Dangerous! The druid healed him during the conflict after I think casting bark skin on himself. I remember Malbert got knocked down a good six points. The fighters on the front line took some hits.

a wizards lizard sewer drain room

I ruled he had to spend an entire one minute combat turn getting set up while the battle raged. This wasn’t actually prepared in advance due to lack of funds on his part. The magic-user had held back his sleep spell. It would have been awesome, but the morale of the monsters broke before that could be effected. Players contribute to establishing the individual combat scenes just as surely as the influence the broader campaign.Ĭhaz was going to jump down on one of the lizard men, probably for a back stab. Note that if I had stopped the game to sketch out the encounter map and set up figures, this probably couldn’t have happened unless I had planned in advance to ALLOW for this very thing– not likely given my lack of creativity and shoddy preparations! “Theater of the mind” (ie, fantasy role-playing) leaves the door open to the players subtly influencing the nature of the actual situations. He rained darts down upon them from his perch. Chaz climbed down into the battle zone and then traversed to a position above the “lizard men”. The ensuing battle was pretty epic in all the ways that the sages of old school gaming proscribed.

a wizards lizard sewer drain room

OOPS! The mystery of why Fluid’s Lizard Man language didn’t work is accidentally revealed! Reading from my one page dungeon map, I accidently say the word “troglodyte” when describing the situation. Naturally this causes so much noise that some monsters come to investigate what is going on. Then they cover each of the three entrances to that room while Chaz the Footpad tries to hammer in 14 iron spikes into the sinkhole leading down to it. Then the party wonders how they can know if it really is Peero on the other end or not. Peero goes down and checks things out, then tugs the rope to signal that all is clear. So the group this week elects to go to the cave area and ties a 50′ rope around a stalagmite. The party finds out that there are more of whatever these things are down in the cave area beyond the sinkhole. Doh! (Should have taken Green Dragon instead, man!) The new magic-user got lucky on his random spell rolls, though and got to select “Comprehend Languages” for his utility spell. When Fluid the Druid selected “lizard man” for his new language he abruptly found out that it didn’t do him any good with this thing. The players had captured a LIZARD MAN last session and opted to engage in enhanced interrogation during their six days of down time. well, I guess we’ll see more of that as the campaign continues to unfold. My theory was that the players as a group would OF COURSE choose awesome over dull. The thirteen one page dungeons I created for the campaign in the past few weeks (and incorporating the sketchy notes from my binder) were devised specifically to deal with these two minority criticisms. Chaz’s player (ever the devil’s advocate against whatever bee is in my bonnet at any given time) had begged for slightly more conventional, un-awesome low-level play areas. Color me shocked!įagor’s player had previously complained about the high price of information. The players would rather go several levels down into the dungeon than each suffer a guaranteed one hit of damage. Going across the electric shock line created by the blue rocks in the trenches was completely OUT. Everything was confused! When the players went into the dungeon, nothing was where they’d thought it was, even after I carefully gave out exact lengths for were doors were, turns, and passageways. My wizard duel that set off an explosion on the southwest side of city had gotten changed in the players’ minds into a meteor strike on the southeast side of the city. The rough player map was completely wrong. Updating the him to the current situation following on from last session was much harder than I expected. While not a whole lot seems to happen in any one session, the changes sure do seem to add up. Everyone that this guy had been adventuring with before is dead now except for Fagor. This game opened up with the return of Malbert.






A wizards lizard sewer drain room